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Developer(s) |
Ice-Pick Lodge
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Publisher(s) |
tinyBuild
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Artist(s) |
wrroniec (cover artwork)
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Engine |
Unity
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Platform(s) |
Microsoft Windows, Xbox One, Playstation 4
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Release |
October 29, 2019PC December 12, 2019Xbox One March 7, 2020Playstation 4
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Language(s) |
English Русский (Russian)
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Genre |
Adventure, survival, survival-horror, role-playing
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Mode(s) |
Single-player
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Pathologic: The Marble Nest is a stand-alone short story set in the Pathologic universe, set on a single day during the Second Outbreak. It was initially released as a limited demo for backers of the Kickstarter project as a sneak preview of what the story of Pathologic 2 would be like, on December 1, 2016[1] It was later released for anyone to download[2]. Ice-Pick Lodge describe it as "almost like a small autonomous game that uses the assets, characters, and premise of Pathologic, but works on its own. Kind of."[3]
Following the official release of Pathologic 2, Ice-Pick Lodge re-released an updated version of Pathologic: The Marble Nest as a DLC on October 29th, 2019. It was available as a free download to anyone who already owned Pathologic 2 as of the release date. It was later released with the Xbox One release on December 12, 2019, and on Playstation 4 on March 7, 2020, one day following Pathologic 2's console release.
Plot
The events of The Marble Nest take place on the tenth day of the outbreak as experienced by the Bachelor. The player takes on the role of the Bachelor as he attempts to keep the last uninfected area of the Town safe from the Plague. They must also work to piece together clues to unravel Death's mystery - but may fail.
The Bachelor can grow hungry and exhausted, and his infection and immunity levels will rise and fall with the player's actions, similarly to the Haruspex in Pathologic 2. However, the survival mechanics are lenient compared to Pathologic 2, "...as if the Bachelor didn’t try to cling to life too much...".
Characters
Gallery
Menus and UI
Pathologic: The Marble Nest on the Main Menu
Marble Nest loading screen
The Bachelor's Touch Details
Dialogue Screens
Military Sentry in Dialogue
Military Officer in Dialogue
Enviroment
A Bull in the Bachelor's dream
Sticky in the Marble Nest
An Executor in the Marble Nest
A crowd gathered outside of the Store
Endings
Menus and UI
The original Marble Nest main menu
The Marble Nest demo loading screen 1
The Marble Nest demo loading screen 2
The Bachelor's Touch Details
Dialogue Screens
Military sentry in dialogue
Enviroment
Screenshot of the Polyhedron
Screenshot of the Polyhedron and the Town
Sticky in the Marble Nest
Screenshot of the Cathedral
Screenshot of the Steppe camp
Endings
Notes
- The title "Marble Nest" is a reference to Knock-Knock, another Ice-Pick Lodge game.
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"This is a game to be played in silence. Two hours before sunrise, gather the guests. Everybody chooses a human for themselves. After that, the guests should move silently through the house. All the guests are focused on their own business. Sooner or later you will hear a voice: 'Here birdies, gather around the marble nest.' Then everyone should freeze in place. If the rustling continues, that means the game is over and you should stop immediately. The invisible one is among you."
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„
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— Summary displayed after completeing the level 'Everything's Alive'
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- The original demo version of The Marble Nest took place on Day 8, while the DLC version takes place on Day 10.
- Since the full DLC release of The Marble Nest, the former website that would link to a free demo version now redirects to the Steam store.
Official Videos
References
External links