Tailor | |
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Location |
(various) |
Provides |
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Tailors are a type of store found in Pathologic 2.
Description
Tailors are one of the three recurring stores found throughout the Town (the other two being Groceries and Pharmacies). They sell all Clothes available in the game, as well as some repair and trade items. As with all other stores, each Tailor's daily inventory will offer just a random assortment of said items, and their inventory and purses are refilled each day at midnight. As with townsfolk who barter, Tailors will refuse to serve the player if their district reputation is too low.
Plot
Day 4
- After 07:30 on Day 4, Sticky will inform the Haruspex that he knows where they can get a Toolkit, specifically in the Atrium district from a man who owes him. When the Haruspex arrives at the Atrium, he will discover that the aforementioned man is the local tailor, whom sticky intends to rob of a Toolkit while the Haruspex distracts him. Should the Haruspex agree to the plan, he will need to make long-winded conversation with the owner as a means of distraction. Afterward, Sticky will be found on a bench outside the shop, with a bag laid on the ground beside him.
- If the distraction was a failure, Sticky will concede that he did not manage to steal a Toolkit, but grabbed a few small items before time ran out (which can be found in his bag). If the distraction was a success, Sticky's bag will contain a Toolkit, a randomized piece of clothing, and some other small items. Sticky will tell the Haruspex, "take the heavy things, and I'll carry the rest." Any 1x1 sized items left in the bag will be successfully brought back to the Haruspex's Lair, however anything larger than that will be abandoned during Sticky's journey home. So long as at least one 1x1 item was left in the bag, when next the Haruspex enters his Lair, he will find the bag resting on his autopsy table. The bag can be used for additional storage in the Lair (regardless of item size), however if its contents are ever emptied entirely, the bag will despawn permanently.
- Sticky's quest for retrieving the Toolkit will remain available throughout Act 3 (which ends at 07:30 on Day 7), however if the Brewery is repaired before the quest's completion, then the quest will be voided.
- The following is an example of the longest possible diversion the Haruspex is able to concoct to distract the tailor, providing Sticky with the largest possible haul. Other trees of dialogue can still provide a similarly large haul of loot, however; this particular one is the longest story possible for the player to weave to the tailor.
Spoiler warning: Significant plot details follow. |
Upon speaking to the tailor, say the following:
If the player chooses to tell this particular story to the tailor, Sticky will question the Haruspex afterwards, curious if the story is true or not. |
Significant plot details end here. |
Locations
Tailors can be found in the following districts:
Earth Quarter
- The Skinners, east of the Rod.
- The Hindquarters, directly north of Stanislav Rubin's Apartment.
Knots Quarter
- The Flank, west of Lara Ravel's Shelter.
- The Gut, north of the Lump.
- The Spleen, north of the Nutshell.
Stone Yard Quarter
- The Atrium, on the street that is shared with the Bridge Square.
Inventory
As with all stores, each day Tailors offer a random assortment of the items listed below, and their inventory and purses are refilled each day at midnight. Some items may not be available on particular days, or at particular shops. All item prices gradually rise until they plateau on Day 9.
On Day 7, virtually all items sold at Tailors (excluding the Repellent Cloak, Sewing Box, and Toolkit) will temporarily drop in their pricing, to eventually resume an upward climb on Day 8. This serves as a good opportunity to buy inexpensive clothing and smaller items.
Clothing
Clothing in Pathologic 2 is composed of three tiers (Low, medium, and high quality), the items of which share matching resistances and cost excluding an additional plague resistance that is unique to each article of clothing (for example, headwear has additional resistance against plague clouds). While the low quality clothing tier is available as of Day 1, the other two tiers are not available until later in the game, hence the first cost column's "Initial" title, rather than Day 1.
Clothes | Resistances | Price | ||||||
---|---|---|---|---|---|---|---|---|
Low Quality | Fist | Blade | Bullet | Fire | Inf. Air | Other | Initial | Day 9+ |
![]() Cloth Mask |
10% | 18% | 10% | 10% | 10% | 80% Plague Cloud Res. | ¤500 | ¤1200 |
![]() Cloak |
10% | 18% | 10% | 10% | 10% | 70% Inf. People Res. | ¤500 | ¤1200 |
![]() Cloth Gloves |
10% | 18% | 10% | 10% | 10% | 80% Inf. Surfaces Res. | ¤500 | ¤1200 |
![]() Shoes |
10% | 18% | 10% | 10% | 70% | Increased Inf. Air Res. | ¤500 | ¤1200 |
Med. Quality | Fist | Blade | Bullet | Fire | Inf. Air | Other | Initial | Day 9+ |
![]() Gauze Mask* |
15% | 20% | 17% | 25% | 15% | 85% Plague Cloud Res. | ¤1520* | ¤1920 |
![]() Repellent Cloak* |
15% | 20% | 17% | 25% | 15% | 85% Inf. People Res. | ¤1520* | ¤1920 |
![]() Leather Gloves* |
15% | 20% | 17% | 25% | 15% | 90% Inf. Surfaces Res. | ¤1520* | ¤1920 |
![]() Boots* |
15% | 20% | 17% | 25% | 80% | Increased Inf. Air Res. | ¤1520* | ¤1920 |
High Quality | Fist | Blade | Bullet | Fire | Inf. Air | Other | Initial | Day 9+ |
![]() Gas Mask† |
17% | 23% | 25% | 30% | 12% | 90% Plague Cloud Res. | ¤2880† | ¤2880 |
![]() Army Cloak† |
17% | 23% | 25% | 30% | 12% | 90% Inf. People Res. | ¤2880† | ¤2880 |
![]() Army Gloves† |
17% | 23% | 25% | 30% | 12% | 100% Inf. Surfaces Res. | ¤2880† | ¤2880 |
![]() Army Boots† |
17% | 23% | 25% | 30% | 90% | Increased Inf. Air Res. | ¤2880† | ¤2880 |
Other | Use | Price | ||||||
Initial | Day 9+ | |||||||
![]() Safety Pin |
¤64 | ¤129 | ||||||
![]() Thimble |
|
¤63 | ¤126 | |||||
![]() Thread |
|
¤48 | ¤96 | |||||
![]() Sewing Box* |
|
¤950* | ¤1200 | |||||
![]() Toolkit* |
¤950* | ¤1200 | ||||||
![]() Chalk |
¤19 | ¤39 | ||||||
![]() Match |
|
¤30 | ¤60 | |||||
![]() Needle |
|
¤66 | ¤132 |
- * As of Day 4, Tailors will begin to sell the Gauze Mask, Repellent Cloak, Leather Gloves, Boots, Sewing Box, and Toolkit.
- † As of Day 10, Tailors will begin to sell the Gas Mask, Army Cloak, Army Gloves, and Army Boots.
Daily Purse
Tailors' daily purses mirror those of Groceries and Pharmacies.
Day | 1 | 2-3 | 4-6 | 7-8 | 9+ |
---|---|---|---|---|---|
Purse | ¤500 | ¤1000 | ¤1500 | ¤2000 | ¤2500 |
Gallery
Exterior of a Tailor in the Flank
Interior of a Tailor in the Flank
Interior of a Tailor in the Flank
Notes
- Very rarely, medium and high tier clothing items can be looted from houses before their formal arrival in stores.
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