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Come now, you haven't given us any time to change the set!
This entry contains potential spoilers for Pathologic 2. Read at your own risk. |
This entry contains potential spoilers for Pathologic 2. Read at your own risk.
Trading is vital to survival in Pathologic 2. As the value of currency fluctuates, trading with townsfolk is one of the guaranteed ways to obtain important items such as food, drugs, and clothes. A comprehensive list of shops that accept money in exchange for goods can be found on the Stores page.
Recurring Trades
Some trades are unique to specific types of NPCs or one specific NPC.
Townsfolk
- → See Townsfolk
The player can trade with generic townsfolk if their district reputation is high enough. Some townsfolk can repair clothes or weapons, if the player can provide the necessary items.
Worms
- → See Worms
After healing the schism in the Kin within the Termitary, the Haruspex may travel to Shekhen and trade with Worms for herbs and other items in exchange for organs, ammo, and tinctures.
Item | Trade Value |
---|---|
![]() Smoked Meat |
8 |
![]() Tan |
4 |
![]() Scrap Name |
3 |
![]() Bull Bell |
5 |
![]() ![]() ![]() Black Twyre Blood Twyre Brown Twyre |
3 |
![]() ![]() ![]() Ashen Swish Swevery White Whip |
7 |
Item | Trade Value |
---|---|
![]() Package |
4 |
![]() ![]() ![]() "Yas" Tincture "Medrel" Tincture "Zürkh" Tincture |
3 |
![]() ![]() ![]() "Yas" Tincture (+) "Medrel" Tincture (+) "Zürkh" Tincture (+) |
4 |
![]() ![]() ![]() Painkillers |
4 (blood) 5 (kidney) 6 (liver) 7 (heart) 8 (brain) |
![]() ![]() ![]() "Medrel" Antibiotic "Yas" Antibiotic "Zürkh" Antibiotic |
6 (blood) 7 (kidney) 8 (liver) 9 (heart) 10 (brain) |
![]() Revolver Ammo |
5 |
![]() Shotgun Ammo |
7 |
![]() Rifle Ammo |
9 |
![]() Blood |
1 |
![]() Infected Blood |
2 |
![]() Kidney |
2 |
![]() Infected Kidney |
3 |
![]() Liver |
3 |
![]() Infected Liver |
4 |
![]() Heart |
6 |
![]() Infected Heart |
5 |
![]() Brain |
5 |
![]() Infected Brain |
6 |
Catnip
- → See Catnip
Catnip gives the Haruspex food on Day 1 and can be traded with from then on. She trades food, drugs, clothes, and other items. Similar to stores, Catnip receives a new inventory at the start of each day.
Notably, Catnip offers the cheapest Fingernails in the game.
- On Day 9, Catnip will begin to offer Army Cloaks.
Item | Trade Value |
---|---|
![]() Milk |
12 |
![]() Canned Food |
15 |
![]() Bread |
20 |
![]() Fingernail |
2 |
![]() Needle |
4 |
![]() Immunity Boosters |
5 |
![]() Morphine |
6 |
![]() Ferromycinium (+) |
8 |
![]() Neomycinium (+) |
10 |
![]() Cloth Mask |
18 |
![]() Cloth Gloves |
18 |
![]() Shoes |
20 |
![]() Army Cloak |
20 |
Item | Trade Value |
---|---|
![]() Broken Scissors |
4 |
![]() Bull Bell |
6 |
![]() Chalk |
2 |
![]() Charm |
6 |
![]() Marbles |
4 |
![]() Scrap Name |
3 |
![]() Spindle |
5 |
![]() Thimble |
3 |
Dandy
- → See Dandy
Dandy trades for ammo, Morphine, Needles, and Lockpicks. He also gives the Haruspex an Infection Map on Day 4 and will trade for another every subsequent day. Similar to stores, Dandy receives a new inventory at the start of each day.
The first Infection Map on Day 4 will be given to the Haruspex for free by talking to Dandy outside of the Soul-and-a-Half Fortress. Afterwards, the Haruspex must trade with Dandy to receive Infection Maps. The value of Infection Maps will increase daily.
Day | Map Cost |
---|---|
4 | Free |
5 | 6 |
6 | 10 |
7 | 12 |
8 | 14 |
9 | 18 |
10 | 20 |
11 | 24 |
Depending on the day, Dandy's values for Needles, Revolver Ammo, and Rifle Ammo will fluctuate (however Revolver Ammo's variance is likely due to a typo in the game's code).
- On Day 5, Dandy will begin to offer Shotgun Ammo and cease to offer Immunity Boosters.
- On Day 9, Dandy will begin to offer Rifle Ammo.
Item | Trade Value |
---|---|
![]() Immunity Boosters |
4 |
![]() Morphine |
5 |
![]() Needles |
2 or 3 |
![]() Lockpick |
5 |
![]() Revolver Ammo |
4 or 5 |
![]() Shotgun Ammo |
5 |
![]() Rifle Ammo |
6 or 8 |
Similar to trading with other NPCs or selling to shops, Dandy's regard for weapons scales with their durability. The listed values reflect trades made at 100% durability.
While Dandy accepts Metal Scraps, Springs, and tinctures for higher values than anyone else in the game, his regard for drugs is exceptional.
- On Day 5, Dandy will begin to accept Immunity Boosters.
Item | Trade Value |
---|---|
![]() Safety Pin |
2 |
![]() Metal Scrap |
6 |
![]() Straight Razor |
4 |
![]() Spring |
4 |
![]() Fishing Hooks |
3 |
![]() Broken Scissors |
4 |
![]() Immunity Boosters |
4 |
![]() ![]() ![]() Neomycinium Ferromycinium Monomycinium |
6 |
![]() ![]() ![]() Neomycinium (+) Ferromycinium (+) Monomycinium (+) |
10 |
![]() ![]() ![]() "Yas" Tincture "Medrel" Tincture "Zürkh" Tincture |
6 |
![]() ![]() ![]() "Yas" Tincture (+) "Medrel" Tincture (+) "Zürkh" Tincture (+) |
10 |
![]() ![]() ![]() Painkillers |
8 (blood) or 15 |
![]() ![]() ![]() "Medrel" Antibiotic "Yas" Antibiotic "Zürkh" Antibiotic |
8 (blood) or 15 |
![]() Rusty Scalpel |
8 |
![]() Scalpel |
12 |
![]() Lancet |
14 |
![]() Menkhu's Finger |
16 |
![]() Knife |
10 |
![]() Leash |
10 |
Unique Trades
Prologue
After completing the combat tutorial, the Haruspex can trade with the Kinsman that he was fighting. He must trade away his infected heart for the Kinsman's healthy heart.
Item | Trade Value |
---|---|
![]() Good Heart |
1 |
Item | Trade Value |
---|---|
![]() Rotten Heart |
1 |
Meat Kinsman
The Meat Kinsman is a member of the Kin who the Haruspex finds on Day 1 sitting by the train tracks near the Factory. There will be several other people from the Kin standing near him and they will disperse when the Haruspex approaches. He asks if the Haruspex would like some meat and the Haruspex questions why he has it, as it isn't the right time of year for them to be eating meat. He tells the Haruspex that it was stolen from one of Big Vlad's storehouses that had been broken into the day before. He has exactly 3 Smoked Meat for trade, and will depart after having traded with the Haruspex, regardless of how much meat they exchanged.
In dialogue, the Meat Kinsman's name is simply written as "Khatangher".
Item | Trade Value |
---|---|
![]() Smoked Meat |
4 |
Item | Trade Value |
---|---|
![]() Charm |
6 |
![]() Pocket Watch |
8 |
![]() Metal Scrap |
1 |
![]() Spring |
1 |
![]() Chisel |
4 |
![]() Grindstone |
1 |
![]() Empty Bottle |
1 |
![]() Tweezers |
4 |
Steeper
Steeper offers the Haruspex a Revolver on Day 1. The gun can be bought for ¤3000, and its condition is at 50% when purchased. Steeper's offer will remain available until the end of Day 3.
Item | Price |
---|---|
![]() Revolver |
¤3000 |
Evergreen
Evergreen seeks out the Haruspex on Day 2 and gives him a quest about trading that can increase reputation across all districts.
Conveniently, Evergreen may be traded with after receiving her quest. However if the player's district reputation is too low, they will be unable to trade with her and will have to find another woman to trade with to complete that portion of the quest.
While Evergreen is a Starling NPC, her trade preferences are actually those of a Dove. The following table is an example of a Dove NPC's trade preferences.
Item | Trade Value |
---|---|
![]() Egg |
4 |
![]() Lemon |
3 |
![]() Needle |
3 |
![]() Safety Pin |
4 |
![]() Thimble |
3 |
![]() Thread |
5 |
Item | Trade Value |
---|---|
![]() Bandage |
4 |
![]() Bracelet |
6 |
![]() Charm |
6 |
![]() Immunity Boosters |
3 |
![]() Ring |
6 |
![]() Soap |
3 |
![]() Spindle |
5 |
![]() Tourniquet |
3 |
Maera
During Act 3 (07:30 on Day 4 until 07:30 on Day 7), a Doghead named Maera can be found in the Nutshell and offers to trade a Shmowder in exchange for a Leash.
Anna Angel
- → See Catnip
During Act 3 (07:30 on Day 4 until 07:30 on Day 7), Anna Angel tells the Haruspex that she has been cursed, and offers to trade a Spindle for a Heart.