“ | Most creators of in-game universes are aiming for minimal ambiguity in their worldbuilding. Our understanding of our goals is fundamentally different! We aim for the opposite things. Ambiguity. Doubt. Subtext. Layers of meaning. The owls not being what they seem. Of course, sometimes a bullet’s just a bullet, and a barking dog is a dog that’s barking. However, the mass of ambiguous, fluid things is a critically important part of our setting. Does the outline of that chair resemble a guillotine? Great; our kind of chair. Is there something priestly about this butcher? Fantastic; let them scratch their heads. This doesn’t just apply to adding meaning to the simple things; the converse is also true— direct references and allegories should be reduced to small hints.
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— Pathologic 2 art book |
The following lists contain miscellaneous items found in Pathologic 2 that can be sold to stores, used in barter, used for quests, and brewed into drugs. Generalized usage descriptions precede each table, however additional specifics can be found on items' respective pages.
Currency
All stores excluding the Dead Item Shop accept money in exchange for good. After the arrival of Aglaya Lilich at dawn on Day 7, all grocers (excluding the Warehouses district's Shady Shop) will instead only accept Inquisitorial Coupons.
Organs
Healthy Organs
All of these items can be traded to the Dead Item Shop or Worms, sold to Var, or used to brew Painkillers. Blood can also be poured over found roots to receive herbs.
Infected Organs
All of these items can be traded to Worms or used to brew Antibiotics. Infected Brains and Infected Hearts can also be traded to the Dead Item Shop, and Infected Blood can be poured over found roots to receive herbs.
Repair
Clothing
These items are primarily used to repair clothing and upgrade the Haruspex's inventory. All of them can be purchased from Tailors and otherwise looted from bodies and certain buildings.
Melee Weapons
These items are primarily used to repair melee weapons. Chisels are also required to repair water pumps.
Firearms
These items are primarily used to repair firearms. Both Metal Scraps and Springs are required to repair water pumps, and Metal Scraps are also required to repair and upgrade the Haruspex's brewery.
Other
Both Toolkits and Tweezers are required for repairing and upgrading the Haruspex's brewery, and Toolkits are also required to repair certain severely damaged weapons.
Other
Utility
These items serve essential functions for the player and can otherwise be traded.
Luxury Goods
These items are arguably some of the few in game that hold more value when sold rather than traded. Luxury goods' value is reduced by 33% when sold to Groceries, so it is highly recommended that they are sold anywhere else (This rule does not apply to Charms, which maintain consistent value across all stores). As with all other item prices in stores, their sell value plateaus on Day 9. Prices shown below reflect sales made at full value.
Item | Day | ||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9+ | |
![]() Charm |
¤200 | ¤280 | ¤340 | ¤380 | ¤480 | ¤580 | ¤200 | ¤280 | ¤380 |
![]() Bracelet |
¤375 | ¤525 | ¤637 | ¤712 | ¤900 | ¤1087 | ¤375 | ¤535 | ¤712 |
![]() Ring |
¤450 | ¤630 | ¤765 | ¤855 | ¤1080 | ¤1305 | ¤450 | ¤630 | ¤855 |
![]() Pocket Watch |
¤600 | ¤840 | ¤1020 | ¤1140 | ¤1440 | ¤1740 | ¤600 | ¤840 | ¤1140 |
Value | 100% | 140% | 170% | 190% | 240% | 290% | 100% | 140% | 190% |
Trading
Barring fringe opportunities for use, these items' sole utility is in trading.
Dead Items
These items are virtually useless for all purposes aside from being traded to the Dead Item Shop.