This page lists consumable items found in Pathologic 2, all of which can be consumed by the player for health and status effects. Most drugs can also be administered to other characters. Drugs are typically purchased from pharmacies or obtained from townsfolk via trading. Some drugs are made by the Haruspex in his Lair.
Health Recovery
Bandages and Tourniquets result in immediate recovery of health, whereas Morphine and Painkillers will give the player a buff for 2 in-game hours, during which their health recovery in sleep is improved (these buffs can be stacked by consuming more than one). When consumed by the player, Painkillers have additional auxiliary effects that are determined by the tincture and organ used to brew them. Morphine and Painkillers can also be administered to patients during diagnosis, which will reduce their pain.
Item | Effect | |
---|---|---|
NPC | Player | |
![]() Bandage |
- | +20% HP |
![]() Tourniquet |
- | +10% HP |
![]() Morphine |
-25% Pain |
|
![]() ![]() ![]() Painkiller |
Pain reduction (varies)* |
|
- * Details regarding Painkillers' varying brew times and effects can be found in the table below.
Painkiller Brew Times & Effects | ||||||
---|---|---|---|---|---|---|
Organ | Icon | Haruspex | NPC Pain |
Brew Time | ||
Health Recovery | Auxiliary | Tincture | Tincture (+) | |||
![]() Blood |
![]() |
+25.5% | -15% Thirst | -15% | 0:40 | 0:20 |
![]() |
+14.5% | -10% Thirst | ||||
![]() |
+28.5% | -20% Thirst | ||||
![]() Kidney |
![]() |
+28.5% | +10% Immunity | -25% | 1:00 | 0:40 |
![]() |
+25.5% | +7.5% Immunity | ||||
![]() |
+14.5% | +5% Immunity | ||||
![]() Liver |
![]() |
+14.5% | +15% Exhaustion recovery* (-6 Exh./2 hrs sleeping) |
-35% | 1:20 | 0:50 |
![]() |
+28.5% | +45% Exhaustion recovery* (-18 Exh./2 hrs sleeping) | ||||
![]() |
+25.5% | +30% Exhaustion recovery* (-12 Exh./2 hrs sleeping) | ||||
![]() Heart |
![]() |
+28.5% | -15% Hunger | -50% | 1:30 | 1:00 |
![]() |
+14.5% | -5% Hunger | ||||
![]() |
+25.5% | -10% Hunger | ||||
![]() Brain |
![]() |
+14.5% | -5% Exhaustion | -80% | 1:50 | 1:15 |
![]() |
+28.5% | -15% Exhaustion | ||||
![]() |
+25.5% | -10% Exhaustion | ||||
|
Prophylaxis
Increases immunity during Prophylaxis. Tinctures are also used to identify disease symptoms when diagnosing infected patients. When consumed by the player, Twyrine can locate notable events and children's caches, the details of which can be reviewed on its respective page.
Item | NPC | Player | |||
---|---|---|---|---|---|
Immunity | Hunger | Thirst | Exhaustion | ||
![]() Twyrine |
+10% | +12.5% | +10% | +30% | +5% |
![]() Immunity Boosters |
+15% | +25% | - | - | - |
![]() "Yas" Tincture |
+20% | +20% | +10% | - | - |
![]() "Medrel" Tincture |
+20% | +20% | - | - | +10% |
![]() "Zürkh" Tincture |
+20% | +20% | - | +20% | - |
![]() "Yas" Tincture (+) |
+30% | +35% | -5% | - | - |
![]() "Medrel" Tincture (+) |
+30% | +35% | - | - | -5% |
![]() "Zürkh" Tincture (+) |
+30% | +35% | - | -40% | - |
Antibiotics
- See Antibiotics
Lowers infection. When consumed by the player, all antibiotics will also reduce their health, and home-brewed antibiotics will have small auxiliary effects which are determined by the tincture and organ used to brew them. Note that all of the following reductions made to Infection (Player & NPC) and Health occur relative to those stats' current value rather than their total value, such that neither status meter is fully depleted.
Item | Layer | NPC | Player | |
---|---|---|---|---|
Infection | Health | |||
![]() Neomycinium |
Bones | -35% | -30% | -40% |
![]() Ferromycinium |
Nerves | -35% | -30% | -40% |
![]() Monomycinium |
Blood | -35% | -30% | -40% |
![]() Neomycinium (+) |
Bones | -50% | -50% | -60% |
![]() Ferromycinium (+) |
Nerves | -50% | -50% | -60% |
![]() Monomycinium (+) |
Blood | -50% | -50% | -60% |
![]() "Yas" Antibiotic |
Bones | (varies)* | (varies)* | (varies)* |
![]() "Medrel" Antibiotic |
Nerves | (varies)* | (varies)* | (varies)* |
![]() "Zürkh" Antibiotic |
Blood | (varies)* | (varies)* | (varies)* |
- * Details regarding home-brewed antibiotics' varying brew times and effects can be found in the table below.
Home-Brewed Antibiotics Brew Times & Effects | |||||||
---|---|---|---|---|---|---|---|
Organ | Icon | Haruspex | NPC Infection |
Brew Time | |||
Infection | Health | Auxiliary | Tincture | Tincture (+) | |||
![]() Infected Blood |
![]() |
-30% | -25% | -15% Thirst | -20% | 2:00 | 1:20 |
![]() |
-30% | -50% | -10% Thirst | ||||
![]() |
-40% | -50% | -20% Thirst | ||||
![]() Infected Kidney |
![]() |
-35% | -50% | +10% Immunity | -35% | 2:00 | 1:20 |
![]() |
-40% | -25% | +7.5% Immunity | ||||
![]() |
-35% | -50% | +5% Immunity | ||||
![]() Infected Liver |
![]() |
-40% | -50% | +15% Exhaustion recovery* (-6% Exh./2 hrs sleeping) |
-45% | 2:30 | 1:40 |
![]() |
-40% | -50% | +45% Exhaustion recovery* (-18% Exh./2 hrs sleeping) | ||||
![]() |
-50% | -25% | +30% Exhaustion recovery* (-12% Exh./2 hrs sleeping) | ||||
![]() Infected Heart |
![]() |
-60% | -50% | -15% Hunger | -55% | 2:30 | 1:40 |
![]() |
-50% | -50% | -5% Hunger | ||||
![]() |
-50% | -25% | -10% Hunger | ||||
![]() Infected Brain |
![]() |
-70% | -50% | -5% Exhaustion | -65% | 2:50 | 1:55 |
![]() |
-80% | -50% | -15% Exhaustion | ||||
![]() |
-70% | -25% | -10% Exhaustion | ||||
|
Cures
Cures the Plague entirely. Alternatively, the player character can be cured if subjected to fire-based attacks made by Arsonists and Army Flamethrowers. They can also be cured by speaking to the large heart in the Abattoir titled "Zurkhen's Large Chamber," which unlocks the "Big Heart" Achievement.
Item | Effect | |
---|---|---|
NPC | Player | |
![]() "Shmowder" |
|
|
![]() Panacea |
|
|
- * Bound NPCs' pain is issued a new value with each day, so this is irrelevant.