Name |
Shmowder |
Type |
Cure |
Item ID |
Powder_Entity |
Shmowder is a type of cure in Pathologic 2. If consumed by the player character or issued to infected patients, it will completely cure them of Sand Plague. If used by the player, their health will reduce to 10% of its current value.
Shmowders can be obtained through trading with a Teensy, trading at the Dead Item Shop, and collected from rare children's caches. During Act 2 (Day 2 07:30 - Day 4 07:30), a Shmowder can be obtained by playing a game of Hide-&-Seek, during which children offer especially lucrative trades involving nuts and the aforementioned drug. During Act 3 (Day 4 07:30 - Day 7 07:30), a Shmowder can be obtained by trading a Leash to a Doghead named Maera found in the Nutshell.
The game of Hide-&-Seek and Maera's trade are the only guaranteed sources of Shmowders. All others occur via chance. According to the game's files, Teensys have a 10% chance to carry Shmowder, and rare children's caches have a 20% chance to carry Shmowder.
Quotes
Hover Quotes | ||
---|---|---|
Haruspex | The Marble Nest | Alpha |
Before the Plague: | ||
A box filled with a yellowish powder. Guess it's for some kind of game. | The box seems to be filled with powder made of assorted ground pills. | A box filled with powder made of assorted ground pills. Extremely harmful to one's health... yet somehow cures the sand pest completely. |
After the Plague: | ||
A box filled with powder made of assorted ground pills. Extremely harmful, but somehow cures sand pest. | The box seems to be filled with powder made of assorted ground pills. | A box filled with powder made of assorted ground pills. Extremely harmful to one's health... yet somehow cures the sand pest completely. |
Touch Quotes | ||
---|---|---|
Haruspex | The Marble Nest | Alpha |
Before the Plague: | ||
Smells like medicine. A dangerous idea for a game. Destroying this would be the responsible thing to do. | Powders, or "shmowders," as the kids call them, can sometimes cure any disease. Or at least they used to. Khan, the children's leader who now rules the Polyhedron, claims that all the real "shmowders" were used up long before the epidemic. | Powders, or "shmowders", as the kids call them, can sometimes cure any disease completely. Or at least they used to; Khan, the children's leader who now rules the Polyhedron, claims that all the real "shmowders" were used up long before the epidemic. |
After the Plague: | ||
A ridiculous mixture of random pills cures sand pest. Maybe it's because the plague itself is a combination of many diseases? It attacks every organ, every Layer, and changes every day. | Powders, or "shmowders," as the kids call them, can sometimes cure any disease. Or at least they used to. Khan, the children's leader who now rules the Polyhedron, claims that all the real "shmowders" were used up long before the epidemic. | Powders, or "shmowders", as the kids call them, can sometimes cure any disease completely. Or at least they used to; Khan, the children's leader who now rules the Polyhedron, claims that all the real "shmowders" were used up long before the epidemic. |
Notes
- Shmowders take up 1x1 inventory space and stack up to 5 times.
- Though Shmowders are considered very dangerous and possibly deadly, use on a NPC will have no drastic effects, and will cure them of the Plague.
- When trading with a Teensy, Shmowders are valued at 35. However, during the hide and seek game during Act 2, one of the children will value it at 5. The Fellow Traveller values Shmowders at 40.