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Come now, you haven't given us any time to change the set!
This entry contains potential spoilers for Pathologic 2. Read at your own risk. |
This entry contains potential spoilers for Pathologic 2. Read at your own risk.
The listed items are different types of miscellaneous items found throughout Pathologic 2 that are used in quests.
Item | Hover & Touch | Use |
---|---|---|
![]() ![]() ![]() Abattoir Items |
[Hover quotes vary] This system isn't symmetrical. It's not just "Nerves, Bones, Skin." Or "Nerves, Bones, Flesh." Or "Spirit, Hair, Blood." Any triad is correct. Truth is not a set point, but an intersection and confluence of many small truths. Knowing this, I can match and connect anything. |
Three items collected while inside the Abattoir. When combined, they form a heart titled Zurkhen's Small Chamber, which can be spoken to. |
![]() Baby |
[Hover quotes vary] It's hard to tell under all the covers, but it's a living baby. It should be brought to the Town Hall. |
Up to two babies can be rescued during Act 3. They can be brought to the Town Hall for a monetary reward. |
![]() Bull Blood |
Useless for crafting. Show this to Dankovsky? Bulls don't get sand pest. Why? Although, to be honest, I care much less about the why then about the how. How can I use it, if at all? A puzzle that can only be solved with a microscope. |
Obtainable from the Ragi Barrow on the evening of Day 5 until the morning of Day 6. Must be given to the Bachelor. |
![]() Key With No Lock |
It's a secret. It has "F." scratched on it. Small. It's a key to a box or a drawer, not a door. It reflects light at odd angles. |
Given by Grace on behalf of the deceased Peter Stamatin, to give to Andrey Stamatin. |
![]() Leash |
Made of sturdy leather. Whoever gets leashed by it, won't get away. Kids value it. All Soul-and-a-Halves have a leash. I think they represent humility towards their four-legged Halves. Is this one Lika's? Or is it trickier than that? |
Obtained from Notkin for a quest on Day 1 of the Haruspex's route. Can be given to Lika to send him back to the Soul-and-a-Halves to be put on trial. Can also be traded for Shmowder with a Doghead named Maera in the Nutshell. |
![]() Living Blood |
This flask is heavy like a rock. This is special blood. What can it be used for? Any trickle of blood seeps from Olonngo. This is the blood I was looking for. One vial is enough to seriously invigorate myself or brew someone salvation. |
Living Blood is required to create Panacea. Up to five can be acquired from the Abattoir on Day 9, and two more can be found in the Ear of Shekhen on Day 6provided the Haruspex has witnessed the Termitary Dream. |
![]() List |
A list of names. The handwriting is clearly father's. I need to unfold this to read. 1. Sticky, 2. Capella, 3. Murky, 4. Notkin, 5. Khan, 6. Grace, 7. Taya Tycheek, 8. Udurgh |
Obtained from Aspity for a quest on Day 2 of the Haruspex's route. |
![]() Notes |
[...] I'll have to touch this to read it. | See the Notes page for details about specific notes left in game. |
![]() Pass |
This paper should be enough for guards to let me near my own house. A pass, signed and stamped by Saburov. |
Given by Alexander Saburov if the Haruspex does not return to his father's home before 20:00 on Day 2. |
![]() Rusty Key |
And a note. Signed "V.O". To read it, I need to touch it. For touch details, see Rusty Key. |
Obtainable from a box in Isidor's house for on Day 2 of the Haruspex's route. Used to gain access to the Haruspex's Lair. |