In order to correctly treat people, the player must first diagnose which Layer the infection is in and then give the patient the corresponding antibiotic. If an incorrect antibiotic is prescribed, the patient's infection will only decrease by 25% of the assigned antibiotic's normal potency.
Pills
Antibiotic pills can be purchased from Pharmacies, and bartered from the Town's children and the Dead Item Shop. They may also occasionally be obtained during story-related events. Pills can be traded to infected townsfolk and Dandy in the Soul-and-a-Half Fortress.
Effects
- Note that all of the following reductions made to Infection (Player & NPC) and Health occur relative to those stats' current value rather than their total value, such that neither status meter is fully depleted.
Item | Layer | NPC Infection | Player | |
---|---|---|---|---|
Infection | Health | |||
![]() Neomycinium |
Bones | -35% | -30% | -40% |
![]() Neomycinium (+) |
Bones | -50% | -50% | -60% |
![]() Ferromycinium |
Nerves | -35% | -30% | -40% |
![]() Ferromycinium (+) |
Nerves | -50% | -50% | -60% |
![]() Monomycinium |
Blood | -35% | -30% | -40% |
![]() Monomycinium (+) |
Blood | -50% | -50% | -60% |
Home-Brewed
As of Day 4, once the Brewery has been fixed, the Haruspex can make home-brewed antibiotics by combining a Tincture with an infected organ or blood.
Home-brewed antibiotics have varying potency, brew time, and additional effects, all of which depend on which organs and tinctures were used to brew them.
Home-brewed antibiotics can be traded to Worms, infected townsfolk and Dandy in the Soul-and-a-Half Fortress.
Spoiler warning: Significant plot details follow. |
In order to observe the Termitary Dream (which makes two vials' worth of Living Blood available at Shekhen on Day 6), the Haruspex must administer home-brewed antibiotics made from at least three different infected organs. These vials of Living Blood can then be brewed into the Panacea. |
Significant plot details end here. |
Brewing Times and Effects
- Note that all of the following reductions made to Infection (Player & NPC) and Health occur relative to those stats' current value rather than their total value, such that neither status meter is fully depleted.
Organ | Icon | Haruspex | NPC Infection |
Brew Time | |||
---|---|---|---|---|---|---|---|
Infection | Health | Auxiliary | Tincture | Tincture (+) | |||
![]() Infected Blood |
![]() |
-30% | -25% | -15% Thirst | -20% | 2:00 | 1:20 |
![]() |
-30% | -50% | -10% Thirst | ||||
![]() |
-40% | -50% | -20% Thirst | ||||
![]() Infected Kidney |
![]() |
-35% | -50% | +10% Immunity | -35% | 2:00 | 1:20 |
![]() |
-40% | -25% | +7.5% Immunity | ||||
![]() |
-35% | -50% | +5% Immunity | ||||
![]() Infected Liver |
![]() |
-40% | -50% | +15% Exhaustion recovery* (-6% Exh./2 hrs sleeping) |
-45% | 2:30 | 1:40 |
![]() |
-40% | -50% | +45% Exhaustion recovery* (-18% Exh./2 hrs sleeping) | ||||
![]() |
-50% | -25% | +30% Exhaustion recovery* (-12% Exh./2 hrs sleeping) | ||||
![]() Infected Heart |
![]() |
-60% | -50% | -15% Hunger | -55% | 2:30 | 1:40 |
![]() |
-50% | -50% | -5% Hunger | ||||
![]() |
-50% | -25% | -10% Hunger | ||||
![]() Infected Brain |
![]() |
-70% | -50% | -5% Exhaustion | -65% | 2:50 | 1:55 |
![]() |
-80% | -50% | -15% Exhaustion | ||||
![]() |
-70% | -25% | -10% Exhaustion |
- * If consumed by the Haruspex, Antibiotics (and Painkillers) brewed with an Infected Liver will give him a buff for 2 in-game hours, during which time his exhaustion recovery in sleep is improved.